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Why did this fun, polished game fail to hit the top grossing?

By on December 8, 2014
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This is a guest post from Anthony Gowland


Seriously is a company formed from a bit of a mobile gaming dream team. A couple of months ago when Best Fiends, their first game, had just released I predicted that although it’s very polished & fun to play, it would not break in to the top 100 grossing. So I thought I should probably go back and check to see if my fortune telling skills need work or not.

Was I right? Find out – You can see the full report embedded below, or download the PDF file.

 

About Anthony Gowland

Tony has been designing games since he was 8, but has only been getting paid to do it for the last 14 years. Since then he has worked on the whole spectrum from AAA to Flash portals, and franchises as big as Grand Theft Auto, Red Dead Redemption and Call of Duty. He’s currently making free to play mobile games.