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  • A word about averages

    In service-based games, averages are misleading. Humans tend to understand averages through the lens...

    • Posted 2 days ago
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  • The Session and the On-Ramp

    The Pyramid is a framework for the strategy of your game design. The Session...

    • Posted 1 week ago
    • 0
  • Three Design Razors

    In philosophy, a razor is a principle or rule of thumb that allows one...

    • Posted 2 weeks ago
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  • The Core Loop: a motor of retention

    When I first developed the Pyramid, I used the phrase Base Game, Retention Game...

    • Posted 3 weeks ago
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