- ARPDAUPosted 258 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 300 days ago
- Your quick guide to metricsPosted 352 days ago
Featured
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Sell emotion, not content: Free-to-play Design Rule 13
Selling content is what content creators do, right? Not any more. Now that digital distribution has...
- Posted 203 days ago
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Connecting to customers: your Youtube channel
Every game needs a YouTube video. It is the anchor of your marketing campaign,...
- Posted 463 days ago
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Time to Stop Asking for Permission
For the past twenty years, developers have had to ask permission before they could...
- Posted 467 days ago
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Email Marketing for Game Developers
The number rule for acquiring customers is to make sure that you can contact...
- Posted 470 days ago
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Self-Publishing a Game
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 5 days ago
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20 million downloads later: What First Touch Games has learned about free-to-play
Score! was part of Apple’s 12 Days Of Christmas promotion,...
- Posted 20 days ago
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Free to Play Forecasting
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages with new data. I collect...
- Posted 72 days ago
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What’s an impressive conversion rate? And other stats updates
Part of my job here at Gamesbrief is to regularly update the stats pages...
- Posted 300 days ago
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Your quick guide to metrics
I recently gave a talk at the Social Games Summit in Berlin about metrics...
- Posted 352 days ago
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Latest Articles
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[Gamesbriefers] Should you go free-to-play with big name ip?
You run a big games company. You have the Star...
- Posted 1 day ago
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 5 days ago
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Why I haven’t bought Frozen Synapse on iPad for £4.99 yet
Frozen Synapse from Mode 7 Games is by all accounts...
- Posted 5 days ago
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How bad is IAP abuse in children’s apps?
We know that it is easy for unsupervised children playing...
- Posted 7 days ago
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[Gamesbriefers] Low to high, or high to low?
A GAMESbrief reader asked whether he should list his virtual...
- Posted 8 days ago
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Why a gaming startup is a good idea
Vlambeer’s Rami Ismail wrote an excellent series of Tweets (summarised...
- Posted 13 days ago
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Don’t be these guys
Super Monster Bros by Adventure Time Pocket Free is no...
- Posted 15 days ago
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Self-Publish Your Game
"How to Publish A Game is THE book to buy if you are planning to go indie and produce your own games empire. This comprehensive playbook covers everything you'll need to know, from funding sources, to marketing, to business models and more."
- Sean Kirkegaard, ZoopaHeroes.com
Find Out MoreTwitter Stream
As far as I can tell, the odds of Xbox One not being referred to by everybody as Xbone are vanishingly small. Just me?
— gamesbrief (@gamesbrief) May 22, 2013
Thomas Was Alone fan fiction. Hay Day fan fiction. Ridiculous Fishing fan fic. Tomb Raider. GTA. Marvellous.
— gamesbrief (@gamesbrief) May 22, 2013
Design Rules
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[Video] Design Rule 4: Build Complexity in Layers Rob Fahey, February 7, 2013
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games,...














