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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games, Nicholas explains Rule Four: Build Complexity in Layers, exploring how this concept is used by Toy Story, Farmville and Temple Run to keep audiences engaged.
If you’re finding this series of videos useful or informative, remember that you can pick up the Kindle version of Design Rules for Free-to-Play Games from Amazon.