Don't miss
  • 1,980
  • 5,500
  • 5,746
  • 116

[Video] Design Rule 4: Build Complexity in Layers

By on February 7, 2013
F2P-design-rules-thumb

Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games, Nicholas explains Rule Four: Build Complexity in Layers, exploring how this concept is used by Toy Story, Farmville and Temple Run to keep audiences engaged.

If you’re finding this series of videos useful or informative, remember that you can pick up the Kindle version of Design Rules for Free-to-Play Games from Amazon.

About Rob Fahey

I’ve been writing about games for about 16 years, and have worked with Eurogamer, GamesIndustry.biz and British newspaper The Times. Here at Gamesbrief, I’m contributing to the development of the site into a great, accessible business resource for anyone working in games, and providing Gamesbrief readers with a broader range of valuable content both on and off site, including books, videos, surgeries and other things to come. I’m also the person to get in touch with about advertising.