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[Video] Nicholas explains F2P Design Rule No. 3

By on January 30, 2013
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The third rule in GAMESbrief’s Design Rules for Free-to-Play Games is “Come for a Minute, Stay for an Hour”. In this short video, Nicholas explains the rule – and how successful games need to marry both accessibility and depth in order to draw players in and keep them engrossed.

Don’t forget that you can read all of the Design Rules here on the site – or better again, pick up an expanded and more in-depth version of the rules as a Kindle eBook from Amazon.

About Rob Fahey

I’ve been writing about games for about 16 years, and have worked with Eurogamer, GamesIndustry.biz and British newspaper The Times. Here at Gamesbrief, I’m contributing to the development of the site into a great, accessible business resource for anyone working in games, and providing Gamesbrief readers with a broader range of valuable content both on and off site, including books, videos, surgeries and other things to come. I’m also the person to get in touch with about advertising.