- ARPDAUPosted 286 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 327 days ago
- Your quick guide to metricsPosted 379 days ago
Featured
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Why Apple TV is a different strategy to Xbox One
Yesterday, I wrote a post on Microsoft’s flawed strategy to control the living room,...
- Posted 25 days ago
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Xbox One: A flawed plan, well executed
There is a famous (unfortunately apocryphal) psychological experiment involving ten monkeys, a banana and...
- Posted 26 days ago
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[Gamesbriefers] How can Sony make the PS4 great for free-to-play games?
Naughty Dog has just announced that Uncharted 3 multiplayer will be free-to-play on PlayStation...
- Posted 106 days ago
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What do employers look for when recruiting game developers? [Gamesbriefers]
Free-to-play game design is iterative, responsive and agile. That changes the nature of the...
- Posted 113 days ago
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Self-Publishing a Game
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Thoughts on PR from Mode 7
This is a guest post by Paul Taylor of indie...
- Posted 12 days ago
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[Gamesbriefers] Is Steam unfair to indies?
Steam recently refused to let Adult Swim bring a game...
- Posted 14 days ago
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Free to Play Forecasting
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages with new data. I collect...
- Posted 99 days ago
- 1
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What’s an impressive conversion rate? And other stats updates
Part of my job here at Gamesbrief is to regularly update the stats pages...
- Posted 327 days ago
- 3
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Your quick guide to metrics
I recently gave a talk at the Social Games Summit in Berlin about metrics...
- Posted 379 days ago
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Latest Articles
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[Gamesbriefers] Will the big next-gen console title be Free-to-Play?
This generation’s Call of Duty will be a freemium title....
- Posted 4 hours ago
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The real reason Microsoft screwed up its used games strategy so badly
Microsoft has messed up its DRM strategy. It did so...
- Posted 4 days ago
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[Gamesbriefers] How do you decide whether you should put ads in your games
Should developers focus on honing their IAP strategy or stick...
- Posted 5 days ago
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One reason why the dominant shooter on PlayStation 4 will be F2P
Joystiq reports that free-to-play games won’t require PlayStation Plus for...
- Posted 5 days ago
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Startups: the importance of momentum
The technology industry attracts a lot of smart people, which...
- Posted 6 days ago
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Black Crown brings free-to-play to narrative gaming through a book publisher
This is a guest post by Dan Franklin, Digital Publisher...
- Posted 7 days ago
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What makes a platform? Games or users? Console makers place their bets.
I’m still catching up on all the news and analysis...
- Posted 7 days ago
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Self-Publish Your Game
"How to Publish A Game is THE book to buy if you are planning to go indie and produce your own games empire. This comprehensive playbook covers everything you'll need to know, from funding sources, to marketing, to business models and more."
- Sean Kirkegaard, ZoopaHeroes.com
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Design Rules
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[Video] Design Rule 4: Build Complexity in Layers Rob Fahey, February 7, 2013
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games,...














