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  • Gamesbrief’s Weekly Tweets for 2009-11-06

    To get the best sense of "fiero", you need to find a massive adversity <- hard to reconcile with mass-market games #developnorth # Fiero is the academic word for "triumph over adversity" #developnorth # Decision and pleasure...

    • Posted 14 years ago
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  • Gamesbrief’s Weekly Tweets for 2009-10-30

    RT @patlike: Sony's PS division has now lost almost $5 billion since launching PS3 – http://bit.ly/396PEa # Just posted: GamerDNA halves its workforce as games advertising enters terminal decline http://tinyurl.com/yjlxodm # Apple getting caught up in policing...

    • Posted 15 years ago
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  • Gamesbrief’s Weekly Tweets for 2009-10-23

    Apologies for the duplicate. Got 2 rival plugins vying for Tweeting rights from WordPress # Just posted: Is Photo Sauce a new direction for Atari? http://tinyurl.com/ykgsxwn # RT @patrickol: We’ve self-funded it, and it is the first...

    • Posted 15 years ago
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  • Gamesbrief’s Weekly Tweets for 2009-10-16

    RT @Michael_French Whether the Playfish thing is real or not here's our piece on FB's gaming prowess by @nicholaslovell http://bit.ly/Tt8i1F # RT @gamezebo: AMAZING DEAL: Get World of Goo, pay only what you think it's worth. http://bit.ly/3DPz8Z...

    • Posted 15 years ago
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  • Q: Who does the Twitterverse render obsolete? A: The newspaper editor

    As Twitter tries to find a business model and newspaper columnists show ‘>how completely they don’t understand current technologies, the newspaper editor is becoming irrelevant I’ve been asked several times in the last week why I use...

    • Posted 15 years ago
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  • Tweetmygaming tracks gaming conversations on Twitter

    Powered by GamerDNA, tweetmygaming.com shows you what games are *currently* being talked about on Twitter. The technology monitors the stream in real-time. Anytime it recognises a gaming title, it clocks it up in the counter to measure...

    • Posted 15 years ago
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  • Should games companies integrate MySpace, Facebook or Twitter in their games?

    As I talk more and more to developers about self-publishing, I am becoming more convinced that tapping into user’s existing social networks is a powerful, cost-effective and viral marketing tool for many games. I’ve tended to focus...

    • Posted 15 years ago
    • 0