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  • Social Gaming Summit, Berlin

    “Does free-to-play work” is no longer the question. Those who say it doesn’t are the games equivalent of climate change deniers. What matters now is how to make free-to-play work WELL to create popular, enjoyable and profitable...

    • Posted 12 years ago
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  • Connecting to customers: your Youtube channel

    Every game needs a YouTube video. It is the anchor of your marketing campaign, and provides an asset that blogs and review sites can use.

    • Posted 12 years ago
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  • Time to Stop Asking for Permission

    For the past twenty years, developers have had to ask permission before they could make a game. Those days are over. You no longer need anyone’s permission to publish.

    • Posted 12 years ago
    • 5
  • Email Marketing for Game Developers

    The number rule for acquiring customers is to make sure that you can contact them again in the future. For decades, games publishers have considered customers as disposable playthings, to be courted for a new game and...

    • Posted 12 years ago
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  • Summer sale–80% of How to Publish a Game until Friday 12th at 5pm

    I’m at the Edinburgh Interactive Entertainment Festival today. I spoke this morning to 50 people wanting to break into the games industry. (I told them that there is only one sure-fire way to make games: to make games....

    • Posted 13 years ago
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  • Last day of the sale

    I’ve been selling How to Publish a Game for a massive 50% off. It’s reduced to £49.50 until the end of Tuesday 7th December. If you are interested in: Eight proven ways of making money from your game...

    • Posted 13 years ago
    • 0
  • 50% off How to Publish a Game

    To celebrate the redesign of the website, I’ve decided to hold a sale. For the next two weeks, you can buy How to Publish a Game for a massive 50% off. Yep, that’s right. Half price. You...

    • Posted 13 years ago
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