Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134

Summer sale–80% of How to Publish a Game until Friday 12th at 5pm

By on August 11, 2011

I’m at the Edinburgh Interactive Entertainment Festival today. I spoke this morning to 50 people wanting to break into the games industry.

(I told them that there is only one sure-fire way to make games: to make games. Whether you want to be an indie or work for Activision-Blizzard, nothing helps you get on the road to success than launching your first game).

So now I want to help. I wrote a book called How to Publish a Game, aimed at everyone from small businesses to global publishers to help them navigate the new world of digital.

Now I want to make it more accessible to everyone.

Until 5pm on Friday, How to Publish a Game is available for a staggering 80% off. Buy it to learn:

  • How to make money from your game
  • The marketing techniques that will make your studio a long term success
  • How to raise money, and what not to say to investors
  • How to use the power of free to get customers and revenue

Just visit and enter the code EIEF80 at checkout to get 80% off.

Please share this offer with friends, colleagues and business partners.

I hope you enjoy it

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: