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  • How To Get Started In A/B Testing: 6 Tips For Success

    Anyone who has experienced design by committee or simply HiPPO (highest paid person’s opinion), should by now be aware that there’s a better way to make those decisions. That method is using the real data supplied by...

    • Posted 13 years ago
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  • What do employers look for when recruiting game developers? [Gamesbriefers]

    Free-to-play game design is iterative, responsive and agile. That changes the nature of the programming skills and attitudes that you need. What are the attributes that you look for in a game developer when recruiting?

    • Posted 13 years ago
    • 2
  • GAMESbrief readers: come, make the UK videogame tax breaks work

    The British Film Institute has just advertised two vacancies for the glamorously named Certification Analyst (Video Games). What they mean is that they need to two people to assess applications for the soon-to-be-implemented tax breaks for the...

    • Posted 13 years ago
    • 1
  • Book a Surgery session with Nicholas during GDC

    During the week of GDC 2013, Nicholas will be offering a number of GAMESbrief Surgery sessions in San Francisco – a chance to have a one- or two-hour one-on-one consultation about your game and your business, tapping...

    • Posted 13 years ago
    • 0
  • The Curve: how the videogames industry is showing how to make money when everything is going free

    I’m deep in the drafting of my next book, The Curve, to be published by Penguin in October 2013. One of the things that I believe in doing is in testing my ideas, theories and arguments in...

    • Posted 13 years ago
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  • Peter Molyneux to keynote the F2P Summit

    Veteran developer and 22cans founder Peter Molyneux is to deliver the keynote address at the upcoming F2P Summit, which runs on April 18th in London. Molyneux made a late but attention-grabbing entry to the world of F2P...

    • Posted 13 years ago
    • 0
  • Who sues game developers?

    In this article I wanted to look at the main risks of litigation that Games Developers face. Intellectual property was covered in previous posts (here and here) and if we ignore “generic” claims, such as falling down...

    • Posted 13 years ago
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