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Book a Surgery session with Nicholas during GDC

By on February 21, 2013

During the week of GDC 2013, Nicholas will be offering a number of GAMESbrief Surgery sessions in San Francisco – a chance to have a one- or two-hour one-on-one consultation about your game and your business, tapping into his knowledge and experience to help solve the specific problems you’re facing.

We previously offered GAMESbrief Surgeries during 2012, and were overwhelmed with requests – so much so that we ended up having to shut the service down, because we simply couldn’t meet demand (and Nicholas had a book to write). We don’t know when, if ever, the Surgeries will relaunch – as such, the GDC sessions are a rare opportunity to make use of one of the industry’s most in-demand consultants.

We’re offering six sessions each day on Monday, March 25th and Tuesday, March 26th, priced at $400 for a one-hour Surgery or $600 for two hours (two-and-a-quarter, really, since you can work through the break between the sessions). That’s an absolute maximum of 12 sessions – once they’re gone, they’re gone, so make sure you book your slot early.

You can check available times and book your session today by visiting our GDC 2013 Surgery Calendar.

In addition, Nicholas will also be running a full-day Business Masterclass on Sunday March 24th in San Francisco. We opened crowd-funding drives for both Friday and Sunday, and got a clear answer – the Sunday event passed its target at a running pace, selling out all of its Early Bird tickets and quite a few of the remaining full-priced tickets as well. We’ve still got a handful left, though – they’re priced at $600 but you can bring a colleague for half-price. Book your pre-GDC Masterclass tickets here today.

About Rob Fahey

I’ve been writing about the business of games for 17 years, and have worked on GamesIndustry.biz, Eurogamer, VG247 and British newspaper The Times, as well as making appearances on BBC News, CNN, Sky News and others to discuss the industry. I'm the co-author, with Nicholas Lovell, of two of GAMESbrief's books: Design Rules for Free-to-Play Games and The F2P Toolbox. I'm also involved in product development for GAMESbrief - books, Surgeries, Masterclasses and other ways for us to help you make the most from your game and your business.