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  • The Inevitable Unionisation of the Games Industry

    Last week, Michael Pachter, an investment analyst at Wedbush Securities caused a stir amongst game developers the world over. His crime? To declare that "unpaid crunch deserves no sympathy". I understand where Pachter is coming from: I used to...

    • Posted 14 years ago
    • 1
  • Free to play: a successful industry or an evil blight on gaming?

    As part of the free public sessions at Edinburgh Interactive, I gave a talk on the power of free. This is my most comprehensive presentation of how I think about it free. If you want a summary of...

    • Posted 14 years ago
    • 1
  • Want to break into the games industry? Just do it!

    Last week, I was asked to give a talk on how to break into the video games industry as part of the public sessions at the Edinburgh Interactive Entertainment Festival. I nearly declined. I’ve never worked in...

    • Posted 14 years ago
    • 3
  • Game Theft Affects the Bottom Line

    My first iPhone Game (UFO Invader) was released just one week ago as a $0.99 paid app. It’s also a bit of an experiment so I included an ad at the bottom of the the menu screens...

    • Posted 14 years ago
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  • 50 questions: “Creating a business plan is not about bullshitting a document”

    This week’s question is really entitled “What are the most common mistakes in a business plan?”, but Nic provided a succinct way of thinking about his answers, and I decided to quote that in the headline above.

    • Posted 14 years ago
    • 1
  • Is the UK games industry only one life left from Game Over

    At Edinburgh Interactive, a team from the games industry’s old boy’s network debated whether the UK games industry is only one life left from game over. I voted that it is, despite thinking that there has never been...

    • Posted 15 years ago
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  • Summer sale–80% of How to Publish a Game until Friday 12th at 5pm

    I’m at the Edinburgh Interactive Entertainment Festival today. I spoke this morning to 50 people wanting to break into the games industry. (I told them that there is only one sure-fire way to make games: to make games....

    • Posted 15 years ago
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