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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important next step we could take as a studio. Enter Tiny Games.
- Posted 47 days ago
Crowd Funding: an accountant’s view
If you work in the technology or creative sector, the likelihood is that you’ve heard of Crowd Funding, where many individuals or sources give small amounts of money to projects, businesses and good causes. But the taxation...
- Posted 113 days ago
Six reasons why David Braben’s Kickstarter is exactly the right move
David Braben, one of the two original creators of Elite, the seminal space exploration, trading and combat game first released in 1982, has launched a Kickstarter campaign to create a new version of Elite. Many commentators have...
- Posted 186 days ago
How to crowd-fund when nobody knows who you are
Not long ago, I was talking about crowd-funding with someone over coffee. 'I remember in the wake of the Doublefine campaign,' they said, 'Tim Schafer started publishing all these articles about how to run a successful Kickstarter....
- Posted 228 days ago
2012: the year the crowds rose to power
In spite of the fact that Wikipedia was years ago found to be as accurate as the Britannica, it was dismissed as inaccurate and unreliable compared to other texts that were created on the stable, traditional foundation...
- Posted 302 days ago
Kickstarter: After the Kick but before the Start
I'm the creative director at Stoic and we've been working on The Banner Saga after a shockingly successful Kickstarter campaign. We set out to raise $100,000 to help us expand our game content and ending up with...
- Posted 305 days ago
What does a big Kickstarter project look like in prize form?
The Banner Saga was certainly not the biggest campaign Kickstarter has ever seen. Double Fine had 80k backers, Wasteland 2 had 60k, Shadowrun had over 30k, not to mention non-games. But unlike these larger, somewhat established developers...
- Posted 312 days ago