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  • Support a history of mobile games

    Hey. Zoya here. When I’m not working at Gamesbrief, I’m usually doing historical and critical writing about games, either independently or with magazines like Hyper (Australia) and Comics and Gaming (Canada). I’ve written one book about the Dreamcast,...

    • Posted 4 days ago
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    What kind of a relationship is this?

    Some thoughts on the intersection between game design and marketing from Deputy Editor Zoya Street.  Some relationships are a flash in the pan. I’m not just talking about romances; even a friendship can be a passionate affair...

    • Posted 2 weeks ago
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    Tiga report on funding looks like a very useful resource

    TIGA, the UK-based network for developers and digital publishers has this week launched a new in-depth report produced with Google, about funding sources for games companies. It’s split into two parts: a developer survey, and a step-by-step guide to accessing the...

    • Posted 2 weeks ago
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    Some thoughts on ‘snacking’

    This is an extract from Zoya Street’s new book Delay: Paying Attention to Energy Mechanics. You can get it at In March 2006, David Gosen had spent a year as acting CEO of a mobile games...

    • Posted 3 weeks ago
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    How Social Point designs its games for high retention

    Deputy Editor Zoya Street recently spoke with Horacio Martos, CEO of Spanish developer Social Point, about how they design games for high retention. It’s always been said that things change fast in mobile games, and Horacio Martos...

    • Posted 2 months ago
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  • Flickrcc Hobvias Sudoneigm
    Can free-to-play stop video games from being like golf?

    Some thoughts from Deputy Editor Zoya Street on business models and values. In a recent PBS game show episode, host Jamin Warren makes a provocative argument in favour of free-to-play. He suggests that even hardcore gamers would...

    • Posted 2 months ago
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    How Pocket Starships builds retention

    Deputy Editor Zoya Street recently spoke with Lars Koschin of Spectacle Games, developer of Free-to-Play mobile MMO Pocket Starships, to understand how they design games to hit the elusive ‘midcore’ sweet spot. Mid-core is a much-loved buzzword...

    • Posted 3 months ago
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