Skip to content

Archive for November, 2009

  1. How to work more efficiently with colleagues, clients and suppliers

    November 23, 2009

    Disclosure: Huddle is a client of mine and I love what they do, so I wanted to share it with you. I think their service – making it easy to collaborate online – is incredibly valuable to games developers. But this is part recommendation/part advertisement. So if that puts you off, I’d skip this article. [...]

  2. Modern Warfare is the largest media launch ever, beating books, movies and other games

    November 20, 2009

    I’m breaking a rule here. I don’t usually just rehash press releases without any analysis. But the Modern Warfare announcement that it has grossed an estimated $550 million in the first five days is pretty impressive. As the release says, “Modern Warfare 2‘s launch beat all previous first-and five-day entertainment industry box office, book and [...]

  3. Death of the PlayStation: Why Sony’s “evolving” televisions spell the end of the console

    November 20, 2009

    Sony has announced plans for a television service that evolves. In the Financial Times today, Sony CEO and Chairman Sir Howard Stringer said “Sony will have a one-to-one relationship with … customers to offer subscription services, cloud storage of personal content as well as unique entertainment” And that will all be based around the television. [...]

  4. Gamesbrief’s Weekly Tweets for 2009-11-20

    November 20, 2009

    Just posted: Modern Warfare is the largest media launch ever, beating books, movies and other games http://tinyurl.com/yadqvz9 # Just posted: Death of the PlayStation: Why Sony’s “evolving” televisions spell the end of the console http://tinyurl.com/yfp4rjh # Facebook bans Tattoo Media/Gambit for scam offers. Good news for #socialgames but a warning of FB's power http://bit.ly/2bgqqE # [...]

  5. Social gaming comes of age: Social gaming companies trouser half a billion dollars in just one week

    November 18, 2009

    For anyone who thinks that social games are not real business, last week proved them so wrong. Between 10th and 17th November nearly every major social games company raised money or was bought, and one or two smaller ones as well. And when those sums add up to nearly half a billion dollars, even the [...]

  6. Australian’s largest studio, Krome, lays off staff

    November 18, 2009

    Krome Studios, the largest developer in Australia with over 400 employees has laid off an unspecified number of staff. The redundancies were said to be “necessary as we position Krome for the future”, said CEO Robert Walsh said in a statement to Gamespot. He added “We’re also actively pursuing several business opportunities which, if secured, [...]

  7. The tipping point: How Moshi Monsters hit exponential growth and has topped 6 million users

    November 17, 2009

    UPDATE Michael let me know that Moshi Monsters reached breakeven in May 2009, five months after launching their subscription service in January 2009. The company has been increasingly profitable in every month since. He also added that the company was not just *happy* with its CPA for television advertising; it was *very happy*. – – [...]

Games Brief - name

Games Brief - description

nicholas@gamesbrief.com - admin_email

http://www.gamesbrief.com - url

http://www.gamesbrief.com - wpurl

http://www.gamesbrief.com/wp-content/themes/kitsonian - stylesheet_directory

http://www.gamesbrief.com/wp-content/themes/kitsonian/style.css - stylesheet_url

http://www.gamesbrief.com/wp-content/themes/kitsonian - template_directory

http://www.gamesbrief.com/wp-content/themes/kitsonian - template_url

http://www.gamesbrief.com/feed/atom/ - atom_url

http://www.gamesbrief.com/feed/ - rss2_url

http://www.gamesbrief.com/feed/rss/ - rss_url

http://www.gamesbrief.com/xmlrpc.php - pingback_url

http://www.gamesbrief.com/feed/rdf/ - rdf_url

http://www.gamesbrief.com/comments/feed/atom/ - comments_atom_url

http://gamesbrief.disqus.com/latest.rss - comments_rss2_url

UTF-8 - charset

text/html - html_type

en-US - language

ltr - text_direction

3.3.2 - version