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How to do a Kickstarter right, the Kitfox Games way
Over on Gamasutra, Tanya X. Short of Kitfox Games sets out her lessons learned from the successful Kickstarter for Moon Hunters. The team, which had already developed and released mobile game Shattered Planet, set out to raise...
- Posted 8 years ago
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Should Amplitude be free-to-play? Audience research suggest that it should.
Leigh Alexander of Gamasutra just wrote up the story of Amplitude, the game that Harmonix launched in 2003 and is now kickstarting a new, updated version a decade later. It contains a paragraph which suggests that the...
- Posted 8 years ago
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[Gamesbriefers] What makes you back a crowdfund campaign?
What campaigns have you backed recently, and what made them stand out in your eyes?
- Posted 9 years ago
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important next step we could take as a studio. Enter Tiny Games.
- Posted 9 years ago
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Crowd Funding: an accountant’s view
If you work in the technology or creative sector, the likelihood is that you’ve heard of Crowd Funding, where many individuals or sources give small amounts of money to projects, businesses and good causes. But the taxation...
- Posted 9 years ago
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Six reasons why David Braben’s Kickstarter is exactly the right move
David Braben, one of the two original creators of Elite, the seminal space exploration, trading and combat game first released in 1982, has launched a Kickstarter campaign to create a new version of Elite. Many commentators have...
- Posted 10 years ago
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Kickstarter: After the Kick but before the Start
I'm the creative director at Stoic and we've been working on The Banner Saga after a shockingly successful Kickstarter campaign. We set out to raise $100,000 to help us expand our game content and ending up with...
- Posted 10 years ago