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  • With Fewer Obstacles to Release and Escalating Audience Demand, is PC Gaming Becoming the Realm of the B-Game?

    This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay’s Bitch, at http://blog.tomjubert.com/ Sometimes I like to wander around Steam looking for some under-marketed, under-reviewed, under-£5 indie gem....

    • Posted 13 years ago
    • 3
  • 12 business tips for indie game developers

    This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...

    • Posted 13 years ago
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  • Why indies no longer need permission – a World of Love talk

    Last year, the lovely people at Mudlark put together a conference called World Of Love. It brought together 50 or more indie game developers who wanted to share ideas about games, game making and making money from...

    • Posted 13 years ago
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  • Why Indie Remains Misunderstood

    The conversation I have with non-industry types more frequently than any other - save for, perhaps, the "Wait, video games have stories?" one - is the "Why do you give a shit about enabling 13 - 30...

    • Posted 13 years ago
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  • The Indie Fund is now open

    Earlier this year, a bunch of successful indie developers announced that they were going to invest in indie games – new ones, made by other people. The people behind World of Goo, Braid, flow and other games...

    • Posted 14 years ago
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  • “Stories in games are typically not good, right?” – Braid designer on Themes vs Gameplay

    In an interview with Gamesutra, Jonathan Blow – Braid designer and general soapbox hero – spends a lot of time discussing the communication of artistic themes through gameplay, and the narrative / gameplay dichotomy. It’s a great...

    • Posted 15 years ago
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  • Indie iPhone developer earning $21,000 a day from iPhone game

    This is the kind of story that will make old-school developers misty-eyed for the days when they could conceive, develop, code and publish a game from their teenage bedrooms. Developer Ethan Nicholas works at Sun Microsystems. In...

    • Posted 15 years ago
    • 0