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  • Gamesbrief at the HTML5 conference

    It's always interesting when the topic of HTML5 comes up at a conference. Some people still have faith in the promise of a post-Flash, cross-platform future for browser gaming, but many are hesitant to get their hands...

    • Posted 12 years ago
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  • ARMing yourself at Login 2012

    Acquisition, retention and monetisation dominate discussions about free-to-play gaming, and Login conference 2012 was no exception.

    • Posted 12 years ago
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  • How to crowd-fund when nobody knows who you are

    Not long ago, I was talking about crowd-funding with someone over coffee. 'I remember in the wake of the Doublefine campaign,' they said, 'Tim Schafer started publishing all these articles about how to run a successful Kickstarter....

    • Posted 12 years ago
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  • How user clusters are changing game design: after the Game Design Conference

    I spent yesterday at the Game Design Conference in San Francisco as a media partner. When I first signed up to attend, I had a certain idea in my head of what kind of content it would...

    • Posted 12 years ago
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  • Gamesbrief at the Game Design Conference

    I'll be speaking at the Game Design Conference in San Francisco on Monday next week, giving a Lightning session on the Gamesbrief Free to Play Spreadsheet. I'll be livetweeting the whole day from @rupazero.

    • Posted 12 years ago
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  • Gamesbrief at the Cloud Gaming Conference

    As Gamesbrief's editorial assistant, I'll be at Cloud Gaming USA this week.

    • Posted 12 years ago
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  • The 5 Ws of social game purchases

    When setting up a free-to-play games with IAPs, it's more important than ever to know your customer. Arkadium has made this infographic to help you get clued up. Here at Gamesbrief, we're collecting information about the size...

    • Posted 12 years ago
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