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  • Glossary of online games

    The games industry is full of confusing terms. So is the advertising industry. And now that games publishing and games marketing crosses over both disciplines, the potential for confusion is rife. I’ve taken the glossary from How...

    • Posted 16 years ago
    • 7
  • Stop giving your worst performers 80% of your time

    Why does the games industry spend so much time at conferences talking about the technology and not about the people? We spend so much time saying that we are a talent-led industry, but so little time talking...

    • Posted 16 years ago
    • 4
  • Only 28.1% of Europeans think it is feasible to start a company in the next five years – how wrong can an entire continent be?

    I just read a post on Nic Brisbourne’s The Equity Kicker which left me speechless. Entitled “European attitudes to entrepreneurship – still behind the US and in some cases going backwards”, it summarised an EU report on...

    • Posted 16 years ago
    • 3
  • Top ten marketing tips for AAA games

    At the GameHorizon Conference earlier this week, Tom Rothenberg (@ryujinXV), managing partner of McCann Ericson UK, gave a talk on how to achieve a successful marketing campaign in this social-networked media environment. Tom oversees the Microsoft account...

    • Posted 16 years ago
    • 2
  • World of Love: 10 things that may be true

    At World of Love, Simon Oliver of HandCircus, designer of Rolando made a presentation about 10 things that may be true about being an independent developer. He ended with an exhortation that I wholeheartedly endorse: GO MAKE...

    • Posted 16 years ago
    • 0
  • Self-publishing lessons learned from Dan Marshall of Zombie Cow

    Welcome to the sixth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...

    • Posted 16 years ago
    • 0
  • I need your help again

    GAMESbrief is becoming so much fun for me, but I want to keep improving it. I want to make changes which make it more useful to my current readers, and to draw in new ones. I’ve created...

    • Posted 16 years ago
    • 0