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  • Self-publishing lessons learned from Dan Marshall of Zombie Cow

    Welcome to the sixth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...

    • Posted 16 years ago
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  • I need your help again

    GAMESbrief is becoming so much fun for me, but I want to keep improving it. I want to make changes which make it more useful to my current readers, and to draw in new ones. I’ve created...

    • Posted 16 years ago
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  • Mary Meeker’s Internet trends – it’s all about mobile, time to fill your boots

    Mary Meeker has made a career out of peddling new media hyperbole. During the dot com boom, Mary Meeker was the Morgan Stanley analyst who got a reputation as the ultimate Internet cheerleader. She was endlessly optimistic...

    • Posted 16 years ago
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  • World of Love: For God’s sake, ship!

    At World of Love, Terry Cavanagh of Distractionware talked about how “game jams” turned him from being a wannabe indie to someone who has shipped fifty games in the past two years (including VVVVVV which you can...

    • Posted 16 years ago
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  • A write up of my World of Love talk

    I made a 20 minute talk at World of Love about permission. More importantly, I said that you no longer need permission to publish a game. I didn’t need permission to publish How to Publish a Game....

    • Posted 16 years ago
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  • Ten outstanding money making apps

    At the Mobile Entertainment Monetising Mobile event last month, Stuart Dredge presented a rapid-fire overview of 10 interesting money making apps. Ranging from Pizza Hut’s ordering app to Doodle Jump and covering Pandora, the Wall Street Journal...

    • Posted 16 years ago
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  • Which platform is winning the online war?

    Last week, I posted about the market forecasts for online games in 2010. I focused on new versus old gaming, and looking at different market sizes. Today, I’d like to look at the market share of the...

    • Posted 16 years ago
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