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  • My small part in Electronic Arts’s Ubisoft adventure

    Electronic Arts has decided to sell its 14.9% stake in Ubisoft. The move makes sense. At the time of EA’s purchase, Yves Guillemot said “we consider this operation as hostile”. Matching actions to his words, Ubisoft started...

    • Posted 16 years ago
    • 0
  • A licence is only as valuable as the amount it reduces your marketing costs

    At Develop 2010, Alice Taylor of Channel 4, fresh (!) from collecting the Publishing Hero award for Channel 4 at the Develop Awards, offered a profound piece of advice to games developers and publishers. A licence is...

    • Posted 16 years ago
    • 4
  • Get the PR right

    At Develop in Brighton, Johnny Minkley of Eurogamer TV hosted a panel of 2 PR-types (Simon Byron of Premier PR and Hugo Bustillos from Sony) and two journalists (Tim Edwards, editor of PC Gamer and Rory Buckeridge,...

    • Posted 16 years ago
    • 2
  • Ready at Dawn makes 13 layoffs due to the nature of the games business

    Independent developer Ready at Dawn has made 13 staff redundant. The official announcement on its website reads: We’ve spent the majority of our time at RAD hiring the best and most talented people to join our team....

    • Posted 16 years ago
    • 0
  • Take Two cuts 60 development staff at Firaxis and Rockstar

    Take Two is focusing on profitability in the years when it doesn’t have a Grand Theft Auto release and is trimming headcount, says GamaSutra. Last week, Take Two made 20 game developers redundant at Firaxis. This week,...

    • Posted 16 years ago
    • 0
  • Self publishing lessons learned from James Brooksby of Doublesix Studios

    Welcome to the eighth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...

    • Posted 16 years ago
    • 2
  • Video game tax breaks: Short term gain for long term pain?

    Now that the UK Coalition government has nixed tax breaks for the video games industry, perhaps it is time to step back and ask what the objectives of video game tax breaks were – and whether they...

    • Posted 16 years ago
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