- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 14 years ago
- Your quick guide to metricsPosted 14 years ago
-
Chatroulette – or why “open” empowers creativity, drives success and will *always* win
Chatroulette has been around for a few months but really hit the mainstream about a month ago. The concept is simple: two people with webcams are connected randomly. They can chat, be funny, show each other their...
- Posted 16 years ago
-
More thoughts on why to raise VC (or why not to)
Following my posts this week on Four reasons why VCs won’t fund games companies and Seed, Series A, Series B: Why the wrong funding can kill your company, I’ve just come another excellent post which I urge...
- Posted 16 years ago
-
Seed, Series A, Series B: Why the wrong funding can kill your company
Not all investors are the same. A seed investor is looking for something very different from a Series B investor. Get the wrong investor for your stage of development, and it can kill your business stone dead....
- Posted 16 years ago
-
Four reasons why VCs won’t fund games companies
Alice Taylor (of @wonderlandblog / Channel 4 fame) tweeted last week to ask why games companies couldn’t get VC funding in this country. I promised an answer in the blog, and here it is. The basic answer...
- Posted 16 years ago
-
Time to change our thinking: developers outsource to publishers, not the other way round
I’ve been helping a lot of developers with their self-publishing strategy and I’ve discovered that there is one thought process that can make a huge difference to how developers (of all levels) think. Conventional wisdom says that...
- Posted 16 years ago
-
Why people pay for virtual goods
I was at the Games Gone Wild event in London yesterday (good attendees, format needs work). I heard a fundamental misconception about virtual goods and entertainment purchases repeated a couple of times. “Consumers who enjoy playing free...
- Posted 16 years ago


