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Rule #1 of game design: Don’t listen to your customers
A video has been going round YouTube called “A message to Infinity Ward”. It’s six minutes long from a gamer who says he is an experienced, comitted player who has “played for 17 days”. He points out...
- Posted 17 years ago
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Slant Six makes temporary layoffs
Another one I missed. It’s from 8th April, 2010 Canadian developer Slant Six, which has made three SOCOM titles for Sony, has announced “temporary layoffs”, according to GamaSpot. Call me cynical,but redundancies being “temporary” doesn’t sound very...
- Posted 17 years ago
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80s games take over New York
I’m showing my age here, but this is a really fantastic (and short) video. Beware the pixels. PIXELS by PATRICK JEAN. Uploaded by onemoreprod. – Arts and animation videos.
- Posted 17 years ago
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Playfish’s advice for building social games: “Development really starts with launch”
I’m at the State of Independence conference in York today, organised by Codeworks GameHorizon. Here are my quick thoughts on Jeferson Valadares’ talk. He’s a Playfish designer talking about making social games. Playfish focuses on Viral distribution,...
- Posted 17 years ago
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The iPad as a gaming platform
Just saw this neat video of We Rule from ngMoco on the iPad. Looks good. (via Robert Llewellyn on Twitter. www.twitter.com/bobbyllew)
- Posted 17 years ago
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How a tiny change to your password will make the “time to crack” jump from 2.4 days to 2.1 CENTURIES
Passwords are a pain. As all of us move to creating games (or media) as a service, we need to think about how to help keep passwords secure for our users. And because most people use the...
- Posted 17 years ago
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Games meet daytime TV – Farmville is the early days of the evolution of games from “film” to “television”
The games industry is changing. And the change is every bit as seismic as the emergence of television in the late 1940s was for film. Why is there so much hatred of Farmville amongst games developers? This...
- Posted 17 years ago



