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  • Self-publishing lessons learned from James Brown of Ancient Workshop

    Welcome to the first in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...

    • Posted 16 years ago
    • 3
  • Five reasons why Steam will destroy the PC games industry

    In the feedback for How to Publish a Game, one element stood out. I had suggested that it made sense for a developer making PC games to work hard to get on all the distribution platforms. Not...

    • Posted 16 years ago
    • 315
  • Buy How to Publish a Game now

    How to Publish a Game is here! All of sudden, anyone can publish (even me). But there are a lot of skills you need to publish: sales, marketing, distribution, finance… In this world of digital distribution, anyone...

    • Posted 16 years ago
    • 6
  • And the winner is…

    Thank you for your feedback. You’ve voted in your, well, dozens, and there was a clear winner. With 70% of the vote (and more if I include all the comments), my ebook will look like this: Well,...

    • Posted 16 years ago
    • 2
  • GAMESbrief is changing

    Regular readers will know that I am about to publish my ebook, a 200 page guide called How to Publish a Game. It’s due out on Tuesday 25th May. It will mark a transition for GAMESbrief. I’ve...

    • Posted 16 years ago
    • 4
  • DRM: necessary evil or consumer insult

    I was recently interviewed by Will Porter (@batsphinx) for PC Zone’s feature on DRM, and particularly Ubisoft’s draconian measures. I’ve transcribed my bit below. You should read the full article on PC DRM on GamesRadar. Nicholas Lovell,...

    • Posted 16 years ago
    • 4
  • Are EA trying to emulate Evony?

    I saw this ad on GAMESbrief today: It’s a rotating ad, and when I watched it rotate through its (too long) sequence, I discovered it was for Lord of Ultima, EA’s free to play version of my...

    • Posted 16 years ago
    • 4