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  • Support a history of mobile games

    Hey. Zoya here. When I’m not working at Gamesbrief, I’m usually doing historical and critical writing about games, either independently or with magazines like Hyper (Australia) and Comics and Gaming (Canada). I’ve written one book about the Dreamcast,...

    • Posted 10 years ago
    • 1
  • Make TV, not film – from The F2P Toolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: make your game impressive within 10 seconds of opening it. For a full explanation,...

    • Posted 10 years ago
    • 0
  • What kind of a relationship is this?

    Some thoughts on the intersection between game design and marketing from Deputy Editor Zoya Street.  Some relationships are a flash in the pan. I’m not just talking about romances; even a friendship can be a passionate affair...

    • Posted 10 years ago
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  • Should you be paid or should you be free?

    Pocket Gamer have written a marvellous, balanced post on whether you should make your smartphone or tablet game free or paid. Here is one quote from Eric Seufert, author of Freemium Economics and head of marketing at...

    • Posted 10 years ago
    • 0
  • Does Michael Acton Smith stepping aside as CEO at Mind Candy mark the end of the company behind Moshi Monsters?

    News broke today that rockstar entrepreneur Michael Acton Smith is stepping aside as CEO of Mind Candy, the company behind kids’ brand Moshi Monsters. “I love this company, I’m obsessed with it but Mind Candy is a...

    • Posted 10 years ago
    • 2
  • Tiga report on funding looks like a very useful resource

    TIGA, the UK-based network for developers and digital publishers has this week launched a new in-depth report produced with Google, about funding sources for games companies. It’s split into two parts: a developer survey, and a step-by-step guide to accessing the...

    • Posted 10 years ago
    • 0
  • Spend like the world is watching #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: give high-spenders an audience of admirers. For a full explanation, see the complete book: available...

    • Posted 10 years ago
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