Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134
  • Competition: Win 1 of 3 copies of Facebook Graph API Development with Flash

    This is the first competition I’ve run on GAMESbrief, and it’s thanks to the lovely people at Packt Publishing (including @fbindie, who is a regularly commenter on GAMESbrief and whose advice on marketing your game is included...

    • Posted 15 years ago
    • 5
  • 50 questions: How does a VC evaluate a company’s product?

    One of the big trends in startup financing is that value is being created earlier in the life of a company and the VCs who want to invest before the value inflexion point increasingly need to evaluate...

    • Posted 15 years ago
    • 0
  • An interview with me from Digital 2011 in Glasgow

    I gave a masterclass on social games in Glasgow last week. Afterwards, I was interviewed for a 3 minute Audioboo by Beyongolia. You can listen to it below (apologies for the Kylie soundcheck kicking in right at...

    • Posted 15 years ago
    • 3
  • How To Be a Good Freelancer

    This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay’s Bitch, at http://blog.tomjubert.com/ Sorry for the header. In promotion of his new freelancer database, Nicholas asked me to...

    • Posted 15 years ago
    • 0
  • Improving the freelance database – feedback please

    When I announced the GAMESbrief games freelancer database last week, I got a lot of feedback. 90 people have signed up within a week and I want to keep improving it. Here is one person's comments. Do you...

    • Posted 15 years ago
    • 2
  • What Jacqueline Howett’s professional self-immolation can teach us all

    Earlier today, I was introduced to this review of The Greek Seamen by self-published author Jacqueline Howett. (Thanks to Ben Parfitt for the link). It’s excruciating. Basically, a reviewer (who goes by the name of Big Al)...

    • Posted 15 years ago
    • 9
  • Spend once, spend twice, 25% of you will spend thrice

    The basic rule of free-to-play is 0-1-100 - let them play for free, make it easy to spend $1, make it possible to spend $100. Data from Social Gold shows why getting that first dollar is quite so...

    • Posted 15 years ago
    • 6