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  • Kickstarting The video game History Museum

    I am drawn to the idea behind the Videogame History Museum. Essentially, a bunch of obsessive collectors have gathered a phenomenal amount of hardware, software, documentation and memorabilia from the early days of the video game industry....

    • Posted 14 years ago
    • 2
  • Indie Marketing: tell the world! (Part one)

    We made the decision early on with Hogrocket to self-publish our games. This doesn’t mean “we’ll release it and see how it does” - we’re taking the publishing side of things very seriously. We have Marketing and...

    • Posted 14 years ago
    • 2
  • Buy GAMESbrief Unplugged Volume 2 for 40% off

    Today I’m publishing the second volume of GAMESbrief Unplugged, on traditional games, transition and the power of free. GAMESbrief Unplugged Volume 2 is available in paperback, hardback (both at an introductory 40% off) or limited edition hardback. So...

    • Posted 14 years ago
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  • GAMESbrief expands: a big welcome to Zoya

    I’m delighted to announce that GAMESbrief is getting bigger. I first started the blog in May 2008, and now each month between 20,000 to 30,000 people read the material that I have written on here. At the same...

    • Posted 14 years ago
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  • Spilt Milk Studios Development Diaries: Publishing and Marketing an iPhone game

    Andrew Smith of Spilt Milk Studios is sharing his experiences in game development with GAMESbrief. In the past few months Spilt Milk Studios have developed, tested and launched the game Hard Lines for iPhone and iPad, all...

    • Posted 14 years ago
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  • Gamescom hosts fight for the games market

    The games world is limbering up for its own titanic struggle—a battle of the old versus the new. A battle between the bombast and hype of traditional, high-quality console games and the metrics-led marketing of the new...

    • Posted 14 years ago
    • 0
  • Spilt Milk Studios Diary 11 – iPad & Free App A Day

    Hard Lines was featured as FAAD’s Free App of the Day on Monday the 15th of August, and so far (2 days in) we’ve seen huge amounts of downloads. On Sunday (it was made free at about...

    • Posted 14 years ago
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