- ARPDAUPosted 258 days ago
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- Your quick guide to metricsPosted 352 days ago
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[Gamesbriefers] Could DeNA’s patent application stifle innovation?
The team behind The Drowning, DeNA’s high-end first person shooter for tablets, say that they have invented gesture controls for a touch screen FPS that “works well when you get used to it”. They have applied for...
- Posted 106 days ago
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[Gamesbriefers] What was the most interesting game of 2012?
What do you think is the most important, influential or interesting game that was released in 2012, and why?
- Posted 156 days ago
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How do I get paid what I’m owed?
Q: I'm owed money by a former supplier/developer/publisher/other who won't pay me. What can I do? A: follow this process:
- Posted 295 days ago
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Dear Jas: Legal advice for self-publishing
Great news, everyone! From now on, we'll be featuring monthly guest posts by Jas Purewal of Gamer/Law. He'll be answering your questions about the legal side of games development, particularly for small businesses and self-publishing. If you...
- Posted 475 days ago
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Games law, piracy and free
Last month, I spoke at Osborne Clark’s seminar for inhouse lawyers for the games industry. It was afternoon of legal stuff, together with me talking about piracy and free. Jas Purewal (also known as @gamerlaw on Twitter)...
- Posted 560 days ago
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Demystifying copyright and games
If you want to protect your games, you need to understand copyright law. It's that simple. The problem is that many people get pretty hot under the collar about copyright law and think it does...
- Posted 776 days ago
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Demystifying trademarks and games
This is a guest post from Jas Purewal, a games lawyer and author of games law blog Gamer/Law. You can follow him on Twitter. Trade marks are generating a lot of heat in the games industry right...
- Posted 825 days ago





