- ARPDAUPosted 258 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 300 days ago
- Your quick guide to metricsPosted 352 days ago
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive scale with a well known franchise; if you’re at the stage where you can viably consider it you’re probably doing pretty well for yourself anyway.
- Posted 5 days ago
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Don’t be these guys
Super Monster Bros by Adventure Time Pocket Free is no longer available on the AppStore. This video from IGN shows why. If you are going to make F2P games, don’t be like Adventure Time Pocket Free....
- Posted 15 days ago
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’ mechanics where a player pays to remove an arbitrary barrier to playing the game. I have no doubt that these are effective techniques for improving monetisation but...
- Posted 69 days ago
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Two minutes on why you should come to my masterclass in San Francisco.
Going to the Game Developer Conference in San Francisco? Then come and learn how to make money from free-to-play games from a thought leader in the art. BOOK NOW: http://www.picatic.com/gbsf-friday and http://www.picatic.com/gbsf-sunday You’ll learn about the roles...
- Posted 99 days ago
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Why F2P will win in the mainstream
Two traditional games journalists discussing games on Twitter today. (I mean traditional as in “schooled in the business of games journalism when it was about boxed releases, printed magazines and PR trips”, not traditional as in “blinkered...
- Posted 106 days ago
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An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be more complicated.
- Posted 110 days ago
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FTL FTP on iOS
Memo To: Justin, Matt, cc: Tom From: Nicholas Subject: FTL on the iPad Given the success of FTL on Steam and how well it is designed to be a marvellous free-to-play game on iPad, I have taken...
- Posted 112 days ago







