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  • Free should mean free #f2ptoolbox

        The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: free-to-play games should really be free, with no catch or take-backsies. For...

    • Posted 2 weeks ago
    • 0
  • FlickrCC Thomas Geiregger
    Shoes are not shoes: a debate about free-to-play

    My point is that if the price that is expected falls to zero, it will be hard to maintain premium price points. Some people will prefer to have premium price points, and that’s fine. By the expectation...

    • Posted 3 weeks ago
    • 0
  • Toolbox-Square
    Announcing the F2P Toolbox!

    How are you going to transform your games and your business this Spring? Today, we’re launching something that might help you to work out the answer. Gamesbrief’s Free-to-play Toolbox includes the most thorough guide available on designing...

    • Posted 2 months ago
    • 2
  • Valve has just started the PC games race to zero

    Valve has just announced that developers will now be in charge of their own pricing on Steam. They can run sales, offer discounts and promote their games without talking a Valve representative. This is the beginning of...

    • Posted 2 months ago
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  • The EU investigation into F2P games is unlikely to change anything of substance

    The European Union is investigating the growth of free-to-play games, and whether certain practices are misleading advertising. The investigation follows the publication of the UK’s Office of Fair Trading’s guidelines on In-App Purchases and Apple’s settlement of...

    • Posted 2 months ago
    • 2
  • Get the UK government to pay for 50% of your GAMESbrief courses

    We’re having a masterclass the Sunday before GDC! Order your ticket before February 15th to enjoy an early bird discount. With apologies to the many international readers of GAMESbrief, the rest of this post is particularly aimed...

    • Posted 3 months ago
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  • Combat-Monsters019b
    Improving Freemium Design: Combat Monsters

    Rubicon has built a pretty good framework for a fun and engaging game. There's a core loop, several different types/classes of characters to fit your play style, hundreds of unique cards, single player campaign and multiplayer. I...

    • Posted 4 months ago
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