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- Your quick guide to metricsPosted 380 days ago
How much should I spend on acquisition? And other new benchmarks
How much should I be spending on acquisition? This is the page where we will collect benchmarks for advertising spending.
- Posted 383 days ago
Taptitude – a Windows Phone Success Story
FourBros Studio began developing Taptitude early in 2011. This article is going to look back over the last year as the game has evolved to see how far we've come and how we got here. ...
- Posted 400 days ago
How to make $3,000 per day from advertising in your free-to-play game
At Kiloo, we’ve been experimenting with mobile ad networks since we first launched Whac-a-Mole on iOS in 2009. We use advertising as a secondary monetising tool in both Frisbee® Forever and Bullet Time HD, and are constantly but...
- Posted 446 days ago