Don't miss
  • 2,007
  • 5,500
  • 5,764
  • 121
  • Announcing our Newsletter Sponsor: Fiksu

    GAMESbrief is delighted to announce Fiksu as the new sponsor for our email newsletters. If you’re one of the thousands of industry professionals who receive our email updates (if not, you should sign up here), you’ll be...

    • Posted 3 years ago
    • 0
  • If it costs you $1 to acquire a customer, how can you make money charging $0.99 for a game

    If your customer acquisition cost is $1, you can't make money charging $0.99 for your game. The key is to change your thinking. Think of your game as the top of your sales funnel, not the bottom.

    • Posted 3 years ago
    • 2
  • ARM yourself: Keeping your customers is the secret to success

    This is the third post in a series I’m calling ARM yourself. Once you’ve acquired customers, you ought to keep them, right? It’s amazing how many games companies don’t think like this. How much effort they put...

    • Posted 4 years ago
    • 8
  • ARM yourself: how to reduce CPA and make more money

    This is the second post in a series I’m calling ARM yourself. Acquisition used to seem so easy. You simply added a button called “Invite your friends” on your website. They all clicked on it, you sold...

    • Posted 4 years ago
    • 5
  • ARM yourself in a post-viral world

    Building a sustainable online business is tough. There are so many aspects from getting customers to serving them to making money from them that it can be very easy to be overwhelmed by all of the ideas...

    • Posted 4 years ago
    • 12
  • Why having only 1,000 users is not a disaster for a game

    I sometimes get companies saying to me words to the effect of: “We’ve just launched our game and it only has 1,000 users. It’s a DISASTER.” And I say to them.: “It may be a disaster. It...

    • Posted 4 years ago
    • 0