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  1. nDreams is hiring a digital product manager

    February 1, 2012

    Earlier this week, I put up a blog post about the role of product manager in the new world of free-to-play games.

    One of the companies where I am a director and have an equity stake (nDreams) is looking for a a “digital product manager”. I’ve reprinted the full job spec here, because it is a great illustration of what a digital product manager needs to do.

  2. GAMESbrief’s Black Swans

    February 1, 2012

    In December 2011, one of my “Black Swans” came good. Several people have asked me to explain what a Black Swan is. This post will explain what it is, and help you understand why I run GAMESbrief the way that I do.

  3. Why product managers are about to be the most important people in Gaming

    January 30, 2012

    The games industry is changing so fast that there are new roles that we need that didn’t exist five years ago. I’m a non-executive at nDreams, and one of the people we need right now is a digital product manager.

    What’s a digital product manager? Read on to find out.

  4. Business Masterclass – bring a colleague!

    January 26, 2012

    Now is your chance to take advantage of the earlybird discount for my next GamesDev Business Masterclass. If you book before 31st January, you can save £50 on your delegate pass. Plus, you can bring colleagues along for half-price with a colleague pass!

  5. 50 questions: Do i need “competitive tension” in my fundraising process?

    January 25, 2012

    How many VCs do you want competing to invest in you?

    It’s not a facetious question. Too few, and there is no sense of urgency or competitive tension. Too many, and you can be bewildered by choice, leaving hot prospects to go cold and chasing the next potential investor. Net result in both cases: no deal.

  6. Zynga’s cloning protection racket

    January 25, 2012

    Zynga has just launched a game Dream Heights which is a direct clone of Tiny Tower from independent developers Nimblebit.

    Now it turns out that Nimblebit turned down an acquisition offer from Zynga.

    For me, that puts the cloning in a different light.

  7. Temple Run saw revenues leap 4x when they went free to play

    January 25, 2012

    Current iOS darling Temple Run started life as a paid app. It cost 99c and contained in-app-purchases.

    According to an interview with Gamasutra, the app reached the top 50 in the paid app charts in August 2011, and developer Imangi turned it free in September, with impressive results.

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