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  • Benedict Evans’ annual technology presentation

    Benedict Evans of Andreesen Horowitz seems to be taking over from Mary Meeker as the “thinking person’s guide to the future of the internet”. His annual presentation, delivered at 100 mph, is very good. I was astounded...

    • Posted 2 hours ago
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  • Why localising video games into German is so hard

    I don’t think I have seen a better visual illustration of why design teams find it so hard to create a User Interface that accommodates the German language well. That’s always a rather surprising comparison. I can...

    • Posted 2 weeks ago
    • 0
  • A vote to give the people say over the terms of Brexit.

    I don’t usually put political stuff up on GAMESbrief. In fact, since I’ve been active as Design Director of Electric Square for most of this year, I haven’t been posting much at all. That will change soon,...

    • Posted 5 months ago
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  • Dan Cook on Designing Friendships in Videogames

    Dan Cook is a great designer, who has designed games like Triple Town, Steambirds Alliance and Realm of the Mad God. He is also very generous with his time and this thoughts, including at his blog www.lostgarden.com....

    • Posted 8 months ago
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  • What is your games industry alignment? Chaotic Good?

    Paradox CEO Fredrik Wester takes an unusual approach to recruitment. He just tweeted out Paradox’s D&D-style alignment chart. It’s very good.

    • Posted 1 year ago
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  • Local notifications make a resurgence and 43% of users accept them

    I often put local notifications low on my list of “features which must be included in an Minimum Viable Product”. They are easy to retrofit and don’t prove out the core of your game, so they don’t...

    • Posted 1 year ago
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  • VR is overwhelming and confusing, finds the BBC

    The BBC has just published detailed consumer research into VR attitudes and adoption, in partnership with research firm IPSOS. It is a great, not-too-long, read and I urge it you to read it in full. A handful...

    • Posted 1 year ago
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