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  • [Gamesbriefers] What’s the real impact of traditional developers embracing free-to-play?

    Much attention is being paid in the press to traditional game companies (such as Valve) who are starting to integrate F2P ideas into their products - the (slightly offensive?) implication often being that "real" game companies are...

    • Posted 12 years ago
    • 1
  • [Gamesbriefers] Can Nintendo sustain the traditional console business for much longer?

    While other companies in the console games business are struggling to adapt, Nintendo has so far defied expectations - most notably by managing to sell tens of millions of 3DS consoles, despite the ubiquity of smartphones and...

    • Posted 12 years ago
    • 4
  • [Gamesbriefers] What’s the difference between inspiration and plagiarism?

    Electronic Arts and Zynga are locked in a court battle in the USA, with EA accusing Zynga of "persistent plagiarism" while Zynga counters that EA's actions are "anticompetitive". In the broader picture, we can probably all agree...

    • Posted 12 years ago
    • 2
  • [Gamesbriefers] Should Pitfall have launched for free?

    Activision recently launched a revival of a 30-year-old IP with a paid iOS version of Pitfall. They have taken a Paymium approach, combining a 69p up-front purchase price with IAPs. The game has consistently been in the...

    • Posted 12 years ago
    • 2
  • 157 Mobile stats you should know

    Stuart Dredge has compiled this list of 157 stats you should know about Apps. It covers installed base, downloads, revenues and more. It’s an amazingly useful resource. Check it out. 157 Mobile App Stats You Should Know...

    • Posted 14 years ago
    • 0
  • Ten outstanding money making apps

    At the Mobile Entertainment Monetising Mobile event last month, Stuart Dredge presented a rapid-fire overview of 10 interesting money making apps. Ranging from Pizza Hut’s ordering app to Doodle Jump and covering Pandora, the Wall Street Journal...

    • Posted 14 years ago
    • 1