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  • Are tax breaks dooming Canada to second-class status?

    The issue of tax breaks for the games industry is a live one. Attractive tax breaks offered by Canada, France and many US states are drawing global publishers to build studios and recruit talent based on tax...

    • Posted 14 years ago
    • 14
  • Only 28.1% of Europeans think it is feasible to start a company in the next five years – how wrong can an entire continent be?

    I just read a post on Nic Brisbourne’s The Equity Kicker which left me speechless. Entitled “European attitudes to entrepreneurship – still behind the US and in some cases going backwards”, it summarised an EU report on...

    • Posted 14 years ago
    • 3
  • Top ten marketing tips for AAA games

    At the GameHorizon Conference earlier this week, Tom Rothenberg (@ryujinXV), managing partner of McCann Ericson UK, gave a talk on how to achieve a successful marketing campaign in this social-networked media environment. Tom oversees the Microsoft account...

    • Posted 14 years ago
    • 2
  • World of Love: 10 things that may be true

    At World of Love, Simon Oliver of HandCircus, designer of Rolando made a presentation about 10 things that may be true about being an independent developer. He ended with an exhortation that I wholeheartedly endorse: GO MAKE...

    • Posted 14 years ago
    • 0
  • Which platform is winning the online war?

    Last week, I posted about the market forecasts for online games in 2010. I focused on new versus old gaming, and looking at different market sizes. Today, I’d like to look at the market share of the...

    • Posted 14 years ago
    • 1
  • The future of games retailing?

    It’s not exactly news that WHSmith is no longer going to support games. It’s been pulling out since early 2009 and completed its retreat earlier this year. But I was in a branch of WHSmith recently and...

    • Posted 14 years ago
    • 2
  • The online games market was worth $15 billion in 2009, and will grow to $20 billion in 2010

    How much is the online games industry worth? It’s a tough question, and is plagued by a difficulty of definitions. For example, Inside Social Games estimates that only half of the $1.6 billion they forecast to be...

    • Posted 14 years ago
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