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  • The game industry should learn from the music industry’s mistakes

    This is an article I wrote in May 2008. It was published in MCV and as part of GAMESbrief Unplugged Volume 2. I’m reposting it now in response to recurring arguments on thechaosengine brought to our attention...

    • Posted 9 years ago
    • 6
  • Curation versus filtering – the conceptual battleground

    It has always been difficult to find good quality content. There are many more people who think they can create good stuff than who can actually create good stuff. In the world of atoms, where shelf space...

    • Posted 10 years ago
    • 13
  • The end of the game developer

    I’m calling it today. The end of the game developer. It’s an anachronistic term, and I’m going to try to stop using it. (I’m bound to fail – I spent ten years trying to teach anyone who...

    • Posted 10 years ago
    • 11
  • The truth about pitching a game

    GamaSutra ran a story yesterday about why Activision has no female heroes. The answer: because focus groups say so. It’s a good read on how some publishers struggle with the creative process. And here’s my take on...

    • Posted 10 years ago
    • 2
  • Game Over, Britain

    The news last week that Indian company Reliance had purchased a 50% stake in Codemasters got me thinking. My conclusion: Britain no longer matters for games publishing. And then there were none Once upon a time, Britain...

    • Posted 10 years ago
    • 6
  • The end of publishing

    This presentation was created by Penguin in the UK for an internal presentation and distributed in the wild when it got popular. It gets clever half way through, so make sure you watch that far. I don’t...

    • Posted 11 years ago
    • 0