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  • [Gamesbriefers] How should you negotiate a kill clause?

    I recently got an anonymous question about "kill clauses": in particular, publishers and/or IP holders retaining the right not to release a game.

    • Posted 11 years ago
    • 1
  • Why a publisher should buy GAME group

    I was speaking at the European Cloud Gaming Summit yesterday and amidst warning people about the upcoming under-12 revolution I made the suggestion that some of the well-heeled publishers in the room should buy GAME Group (the...

    • Posted 12 years ago
    • 11
  • The game industry should learn from the music industry’s mistakes

    This is an article I wrote in May 2008. It was published in MCV and as part of GAMESbrief Unplugged Volume 2. I’m reposting it now in response to recurring arguments on thechaosengine brought to our attention...

    • Posted 13 years ago
    • 6