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  • Mind Candy signals that the kids market for games is too tough, even for them

    Mind Candy has just stated that they are pulling out of the kids space, because it’s too tough. Speaking to GamesIndustry.biz, founder and ex-CEO* Michael Acton Smith said “The competition is immense. Kids just don’t want to...

    • Posted 4 years ago
    • 1
  • [Gamesbriefers] Should you monetise children’s apps with ads?

    I've had a couple of meetings with smart, trusted contacts in recent days where they've predicted a walloping great crackdown on IAP in kids' games, and that advertising is going to offer the only sustainable business model...

    • Posted 6 years ago
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  • Five reasons why Apple’s loss of its IAP class action lawsuit is good for the industry

    Apple was recently sued in a class action suit over minors who were able to download in app purchases for their games without the permission of the account holder. Apple defended the suit at first but recently...

    • Posted 6 years ago
    • 5
  • Apps, iPhones, me and Radio 4

    I was interviewed on Radio 4’s You and Yours yesterday. The subject was kids, apps and iPhones. My contribution is about how apps aimed at kids make money. The reporter managed to re-edit my contribution in a...

    • Posted 9 years ago
    • 3
  • The Story So Far: Four Lessons from a Start-Up Virtual World

    This guest post comes from Kaila Colbin, CMO of Minimonos, a virtual world for kids. If you would like to publish a guest post on GAMESbrief, get in touch. We’re just like you. We’re a start-up, so,...

    • Posted 9 years ago
    • 0
  • MindCandy acquires TutPup, raises funding

    MindCandy, perhaps best known amongst the gaming community for its pioneering Alternative Reality Game Perplexcity, has been very active recently, according to TechCrunch. MindCandy is now the home of Moshi Monsters, an educational virtual world aimed at...

    • Posted 11 years ago
    • 1