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  • Digital card games revive stagnant retail business, reaching $714MM by 2014E

    Originally invented as a ‘casual’ game to play in between role-playing sessions at tournaments, collectible card games (CCGs) today are one of the fastest growing segments among online games. In 2011 worldwide sales totaled $2.1 billion, after...

    • Posted 12 years ago
    • 4
  • Social Games Summit Stats

    The Social Games Summit last month was packed full of juicy stats. Take a look at some of the most interesting and useful figures below.

    • Posted 12 years ago
    • 4
  • Of Mice and Metrics

    Perhaps the most important question to ask before performing a data analysis of your game is “What do I want to know?” In this guest post, Joost van Dreunen of Super Data Research tells you what you...

    • Posted 13 years ago
    • 3