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  • Perfect World’s utopian worldbuilding in free-to-play MMOs

    Player-killing is a tricky subject for international MMOs. In some cultures it’s a taboo practice confined to certain closed-off areas. In others it’s a free-for-all. Sometimes it’s okay to kill someone as long as you ask for...

    • Posted 10 years ago
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  • Radio 4 has an entire show dedicated to games, and I’m on it

    This Friday, Radio 4 will broadcast a show about making games. It’s called Virtually Famous and follows the inimitable Ellie Gibson to a 48 hour game jam. They even interviewed me for the show “Consultant Nicholas Lovell...

    • Posted 13 years ago
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  • An interview with me from Digital 2011 in Glasgow

    I gave a masterclass on social games in Glasgow last week. Afterwards, I was interviewed for a 3 minute Audioboo by Beyongolia. You can listen to it below (apologies for the Kylie soundcheck kicking in right at...

    • Posted 13 years ago
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  • Vampire: Bloodlines’ Brian Mitsoda: “It would be nice if there were more unique $500,000 projects.”

    This is a guest post by freelance narrative designer, Tom Jubert. Check him out at http://www.tomjubert.com/ Interactive writing and narrative design is one of the fastest growing areas of game development. This positions it – potentially –...

    • Posted 14 years ago
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  • DRM: necessary evil or consumer insult

    I was recently interviewed by Will Porter (@batsphinx) for PC Zone’s feature on DRM, and particularly Ubisoft’s draconian measures. I’ve transcribed my bit below. You should read the full article on PC DRM on GamesRadar. Nicholas Lovell,...

    • Posted 14 years ago
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