- ARPDAUPosted 7 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 7 years ago
- Your quick guide to metricsPosted 8 years ago
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The secret to player engagement: never release a sequel
The "Sequel Strategy" for Free-to-Play games is bastardized between the traditional boxed product world and the new, digital world.
- Posted 7 years ago
- 4
Nicholas Introduces The Curve
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 8 years ago
- 0
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 6 years ago
- 14
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 5 years ago
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 5 years ago
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Imaginary friends are better than no friends at all #f2ptoolbox
The F2P toolbox will teach you 54 of the...
- Posted 5 years ago
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 8 years ago
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50 Questions: To what extent should I encourage competition between VCs?
Nic Brisbourne has recently given his own take on...
- Posted 8 years ago
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50 Questions: What financial information does a VC want to see?
Nic Brisbourne urges all entrepreneurs looking for venture capital...
- Posted 8 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 6 years ago
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
- Posted 7 years ago
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[Video] Nicholas explains F2P Design Rule No. 3
The third rule in GAMESbrief’s Design Rules for Free-to-Play...
- Posted 7 years ago
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Subway Surfers has more monthly players than League of Legends, and other new stats
Deputy Editor Zoya Street has added another round of...
- Posted 5 years ago
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Is conversion rate usually quoted daily, monthly or lifetime?
I got an email last week asking me the...
- Posted 5 years ago
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Zynga’s conversion rate
I was digging into definitions of conversion rate, and...
- Posted 5 years ago
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StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email...
- Posted 5 months ago
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Benedict Evans’ annual technology presentation
Benedict Evans of Andreesen Horowitz seems to be taking...
- Posted 1 year ago
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Raph Koster on the cost of games–and it’s not pretty.
Raph Koster, author of A Theory of Fun and...
- Posted 2 years ago
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If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in...
- Posted 4 months ago
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From concept to launch and beyond
There are many different stages of game development. Here’s...
- Posted 5 months ago
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