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  • Improving Freemium Design: Combat Monsters

    Rubicon has built a pretty good framework for a fun and engaging game. There's a core loop, several different types/classes of characters to fit your play style, hundreds of unique cards, single player campaign and multiplayer. I...

    • Posted 11 years ago
    • 3
  • A debate on free-to-play

    Cliff Harris and I exchange views on free-to-play gaming, and then share the conversation with you.

    • Posted 12 years ago
    • 10
  • Computer Science is not the answer to everything

    I do not agree with the seemingly-widespread consensus that getting more young people into computer science degrees is a magic bullet. It wouldn’t provide 90% of students with the breadth of skills they need for where the industry...

    • Posted 12 years ago
    • 4
  • Playfish’s Segerstrale says big branded games won’t work in social networks

    The games industry’s reliance on sequels and big brand franchises won’t cut it in in the new world of social networking. That was the message from Kristian Segerstrale, CEO of Playfish, at GDC. Playfish is one of...

    • Posted 15 years ago
    • 0