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Guest post: Why redundancy happens in game development
As part of the rebrand of GAMESbrief (coming soon), I’m actively looking for guest posts on interesting topics. This post by Simeon Pashley, who blogs at www.game-linchpin, originally appeared on his website. It’s worth understanding why redundancies...
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Design Your Players' On-Ramp
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50 questions: Should I let my lawyer negotiate the deal?
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Candy Crush Saga–where free does mean free
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[Video] Nicholas explains F2P Design Rule No. 3
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Is conversion rate usually quoted daily, monthly or lifetime?
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