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  • How to avoid an outsourcing catastrophe

    This is a guest post from Mike Bloom of BooyaSquad, who have been working with Click Lab.   Outsourcing can open doors Most people who want to venture into game dev believe they must build a team...

    • Posted 10 years ago
    • 0
  • Why do people care about your game?

    Some thoughts on the intersection between design and marketing from Zoya Street. For more, see the previous post in this series, What Kind of a Relationship is This? Marketing and game design are not entirely separate from...

    • Posted 10 years ago
    • 1
  • Player driven development

    In this guest post, Oscar Clark reflects on a conversation he had with Playstation Home’s Katherine de Leon at the Digital Dragons conference in Krakow. The Lean Start-up by Eric Ries has had as much a profound...

    • Posted 10 years ago
    • 5
  • Is HTML5 your best bet for monetisation?

    With native apps, the business frameworks and monetisation tools are often tied to the system supported by the OEM

    • Posted 11 years ago
    • 1
  • Crunch-free, commute-free, child-friendly: making games the Lady Shotgun way

    Almost a year ago I set up Lady Shotgun, a game dev company with a core objective to have our entire workforce working flexible hours from home. A huge factor behind this rather unconventional approach to development...

    • Posted 12 years ago
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  • Best of British: game jamming for cross-promotion and community

    In July this year a team of independent developers descended upon Mind Candy's offices in Shoreditch for a 48-hour gamedev lockdown. The jam was a fantastic opportunity for cross-promotion, as well as building a developer community, sharing...

    • Posted 12 years ago
    • 2