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  • [Gamesbriefers] Is the no-brainer purchase over?

    Question: This week’s question comes from Daniel Kromand, product manager at GameDuell. “There seems to be some inconsistency between the idea of the no-brainer purchase, which Nicholas recommends and many other industry people seem to agree on, and...

    • Posted 10 years ago
    • 0
  • [Gamesbriefers] Is mobile gaming in a bubble?

    Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...

    • Posted 10 years ago
    • 0
  • [Gamesbriefers] Are there too few whales?

    The assumption that whales is an attribute fixed to certain human beings is wrong. Whales don't exist, they grow. All it takes is the right game. So there is no limit on whales.

    • Posted 10 years ago
    • 0
  • [Gamesbriefers] Should you go free-to-play with big name ip?

    You run a big games company. You have the Star Wars licence to release a game on tablets and phones to coincide with the next movie. The game will definitely have IAP to provide variable pricing over...

    • Posted 11 years ago
    • 4
  • [Gamesbriefers] Is alcohol-enhanced spending a problem?

    I’ve been playing Hay Day and enjoying it. Level 32 if you’re interested. I’ve even spent money (2 sets of £2.99, which I spent on upgrading my production buildings and storage so they could do more while...

    • Posted 11 years ago
    • 12
  • [Gamesbriefers] How important is visual quality to success?

    With so much rapid technological progress focused on increasing the graphical capabilities of phones, tablets and web browsers, how important is visual quality to the success of a game in this sphere? The console business became an...

    • Posted 11 years ago
    • 11