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  • The game industry should learn from the music industry’s mistakes

    This is an article I wrote in May 2008. It was published in MCV and as part of GAMESbrief Unplugged Volume 2. I’m reposting it now in response to recurring arguments on thechaosengine brought to our attention...

    • Posted 8 years ago
    • 6
  • How Much is Your Game Worth?

    How much is your game worth? It’s a question that developers and publishers don’t ask often enough. They think that the price is pretty well set (around about £30-£40 in the shop) and don’t bother thinking about...

    • Posted 8 years ago
    • 14
  • Digital revenues are 37% of the total software market in the US

    I’ve just been trying to work out how big the AAA market is in the US (largely because of this post I wrote about the smartphone market in the US being forecast to be worth $1 billion...

    • Posted 8 years ago
    • 3
  • Console sales fall sharply while online game users rise 22%

    One swallow does not make a summer, but with NPD data showing continued weakness in retail sales and ComScore reporting a strong rise in web gamers, are we moving to the end of the boxed game? 87...

    • Posted 10 years ago
    • 1
  • The true cost of AAA games?

    Eidos announced today that they were lowering their full-year revenue expectations by £20m due to their latest Lara Croft game, Tomb Raider Underworld, selling less than expected (it has sold 1.5 million units to date globally). Apart from...

    • Posted 10 years ago
    • 0
  • Fallout 3 ships 4.7 million units

    This blog is frequently a cheerleader for the new model of gaming: browser-based, distributed on the web, living in the cloud, monetized by advertising, subscriptions and micro-payments. But sometimes it’s worth shouting about the old school of...

    • Posted 11 years ago
    • 0