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  • [Gamesbriefers] Free-to-play Mario?

    Mobile Mario must surely be on the agenda in Nintendo Towers. If it isn't - oh dear.

    • Posted 11 years ago
    • 6
  • [Gamesbriefers] Should you go free-to-play with big name ip?

    You run a big games company. You have the Star Wars licence to release a game on tablets and phones to coincide with the next movie. The game will definitely have IAP to provide variable pricing over...

    • Posted 11 years ago
    • 4
  • [Gamesbriefers] Low to high, or high to low?

    A GAMESbrief reader asked whether he should list his virtual currency from most expensive to least expensive in his store, or the other way round. What advice do you have for developers thinking about how to lay...

    • Posted 11 years ago
    • 6
  • [Gamesbriefers] Is there a good way to sunset a game?

    What do you think the impact of sunsetting games will be on consumer comfort with spending money on virtual goods. Is there a “good” way of shutting down? Is it an inevitability of online games, particularly in...

    • Posted 11 years ago
    • 4
  • [Gamesbriefers] Should you lead on iOS or Android?

    If you were starting development on a brand new tablet/mobile game for a new studio, would you lead on iOS or Android and why?

    • Posted 11 years ago
    • 2
  • [Gamesbriefers] What’s EA’s future after Riccitiello?

    Question: Yesterday afternoon, John Riccitiello resigned from Electronic Arts, citing poor financial performance in the recent quarter as his reason. Presumably the challenges at The old Republic, SimCity and the social division were part of that decision....

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Is alcohol-enhanced spending a problem?

    I’ve been playing Hay Day and enjoying it. Level 32 if you’re interested. I’ve even spent money (2 sets of £2.99, which I spent on upgrading my production buildings and storage so they could do more while...

    • Posted 11 years ago
    • 12