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  • Spilt Milk Studios Development Diary 17: Tale of Tails

    Hello! That’s it for this entry. Had you fooled huh? I’m in a playful mood because I’ve had a haircut. A serious point will be made about this at the end. Promise. I’m just worried you don’t read that...

    • Posted 12 years ago
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  • Spilt Milk Studios Development Diary 15 – Freedom Part 2

    Lots to talk about today! The introduction of In-App Purchases to Hard Lines, Android sales and usage figures are in, plus the second free promotion – this time with OpenFeint.

    • Posted 13 years ago
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  • Spilt Milk Studios Development Diary 10: Marketing Marathon

    I’ve got a chart below showing an overview of the big reviews we had (Kotaku, Touch Arcade, Pocketgamer, AppSpy and more) versus the sales spikes we achieved on the following days. Frankly, it makes pretty disappointing...

    • Posted 13 years ago
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  • Go free, spread the word

    Andrew J. Smith of Spilt Milk Studios is clearly a gifted marketer. Armed with little more than chutzpah, charisma and Twitter, he has turned a zero marketing budget into a creditable campaign for his critically-acclaimed indie iOS...

    • Posted 13 years ago
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  • Spilt Milk Studios Diary 9: the power of Twitter

    Andrew J Smith is one-half of Spilt Milk Studios. He recently launched Hard Lines on iOS, and has been sharing his experiences with us all on GAMESbrief. This week, he muses on the power of Twitter as a...

    • Posted 13 years ago
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  • Spilt Milk Diary 8: How to turn an iOS PR disaster into an opportunity

    Just when I thought things would be simple, clear, or easy to understand, the last two weeks come along and completely dumbfound me. Hard Lines came out on the 9th June. That first week was a rollercoaster, ending...

    • Posted 13 years ago
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  • Spilt Milk Studios 7: Launching an iPhone game

    Andrew J Smith of Spilt Milk Studios has been sharing his experiences as an indie iOS developer. After one week of game sales, has it been worth it?

    • Posted 13 years ago
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