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  • Player driven development

    In this guest post, Oscar Clark reflects on a conversation he had with Playstation Home’s Katherine de Leon at the Digital Dragons conference in Krakow. The Lean Start-up by Eric Ries has had as much a profound...

    • Posted 10 years ago
    • 5
  • Six degrees of socialisation

    There is a fundamental misconception of what social play is about and how we can incorporate it into our experience

    • Posted 10 years ago
    • 11
  • The future of freemium is no casual matter

    If you've been to a games industry conference over the last couple of years, you have probably heard some guy in a hat at the back of the room shout "You should have gone Freemium!" That was...

    • Posted 11 years ago
    • 1
  • Three techniques for turning narrative-based games free-to-play

    Freemium creativity has only just started. It's not yet time to put down barriers and exclude any game genre from the freemium model. Just because Freemium games have been resource management based that doesn’t mean we can't...

    • Posted 11 years ago
    • 1