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  • Developers: stop trying to be like publishers

    I am a strong proponent of self-publishing for developers (and any content creators in fact). So I keep getting asked “why do you hate publishers so much”. And the straight-forward answer is that I don’t. Publishers are...

    • Posted 16 years ago
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  • Filesharing, copyright and my attempt to change the attitude of the music industry

    This is a lightly edited transcript of a talk I gave at the Westminster eForum on Filesharing, copyright and the digital consumer on 14th July. I was pleasantly surprised by how open the music industry seemed to...

    • Posted 16 years ago
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  • Kuju’s Headstrong makes half its staff redundant

    Citing declines in the Wii market, Kuju has made half the staff of its Headstrong subsidiary redundant as the studio refocuses to also support Sony platforms. According to GamesIndustry.biz (registration required), Headstrong had 70 staff at the...

    • Posted 16 years ago
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  • “One more go” doesn’t work anymore

    Game design has long had the objective of making users want “just one more go”. With more than a passing nod to the arcade business models of yesteryear, much design thought has gone into making users keep...

    • Posted 16 years ago
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  • My first live broadcast for 25 years – One Life Left

    Simon Byron was kind enough to invite me on One Life Left, the award-winning radio show on the games industry.They’ve had 122 episodes and I confess I hadn’t listened to the show before. My loss. I really...

    • Posted 16 years ago
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  • Self-publishing lessons learned from David Amor of Relentless Studios

    Welcome to the ninth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...

    • Posted 16 years ago
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  • My small part in Electronic Arts’s Ubisoft adventure

    Electronic Arts has decided to sell its 14.9% stake in Ubisoft. The move makes sense. At the time of EA’s purchase, Yves Guillemot said “we consider this operation as hostile”. Matching actions to his words, Ubisoft started...

    • Posted 16 years ago
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