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The future of media, in 45 minutes
I gave a talk entitled Whales, Power Laws and the Future of Media at the Edinburgh Interactive Festival last month. In essence, the old media model is that all consumers were treated equally: one price, one experience....
- Posted 16 years ago
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Why consumer is a dirty word
Welcome to twenty-first century media, where there are no consumers. To consume implies to use up. To expend. To stop, by the act of consumption, someone else from having the same thing. CDs are consumables. If I...
- Posted 16 years ago
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LucasArts confirms layoffs, perhaps as many as 85
Kotaku reports swingeing cuts at LucasArts HQ, with perhaps 60 developers and 25 QA staff believed to have been laid off. Added to the Job Loss Tracker.
- Posted 16 years ago
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Self-publishing lessons learned from Simon Barratt of Four Door Lemon
Welcome to the latest in the series of Lessons Learned from developers who have bitten the self-publishing bullet. They’ve experienced the highs and lows of publishing their own games, wrestled with games marketing, distribution and finance and...
- Posted 16 years ago
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Why having only 1,000 users is not a disaster for a game
I sometimes get companies saying to me words to the effect of: “We’ve just launched our game and it only has 1,000 users. It’s a DISASTER.” And I say to them.: “It may be a disaster. It...
- Posted 16 years ago
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Why creatives and business types MUST mix
I was inspired to write this post by Jimmy Mulville’s Richard Dunn memorial lecture at the Edinburgh TV Festival. Jimmy runs HatTrick, one of the most successful UK independent production companies that makes some great comedy shows...
- Posted 16 years ago
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Why the mass market will NEVER be gamers
Margaret Robertson pointed me to this article on Scott Pilgrim vs the World. The article is not about the film, it’s about the endless carping about the assumed teenage, ADD, geeky males that the film must be...
- Posted 16 years ago



